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Showing posts with the label week 3

Reading 3

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Reading 3 For this weeks reading task, I had to do more research on my topics. I am not finding these tasks to be very easy. I feel like I do not know if I am doing them correctly but I am going to write about what I think I have to do.  I read the articles ' User Input and the Mobile User Experience – We’re All Thumbs Now or Maybe Not' and I learnt a lot of information for the topics that I am researching to write about. Simple Guidelines for Mobile User Input: Keep it Simple Stupid (KISS):   You don’t want to overwhelm users with page after page of date collection  on mobile. It’s simply not practical to try and extract the same volumes of data from a user that you would on a desktop. Offer Default Inputs When It’s Practical :     If your audience is nearly fully from one country, then you should make that the default country option. Think About the Device Capabilities:  You can use motion capture, the camera, the internal accelerome...

Learning about Feedback Thoughts

Feedback Thoughts In this blog I will be talking about feedback thoughts and what I learnt. The first article I read was called 'Why it's so hard to hear negative feedback'. What I learnt from it was that when you receive feedback that you have to trust that everyone is giving you feedback to better you and not to try make you angry or upset about what they say. They give you it so you can better your work and to improve from your mistakes. I learned that when you're giving feedback is that you should do it openly and in a nice manner so the person doesn't get offended. I learned to just don't take feedback to heart and don't take it personal. The second article I read was 'why rejection hurts so much- and what to do about it'. I learned about how are brains are wired to automatically damage our self-esteem when we are rejected. The trick to get over it is to have zero tolerance for self-criticism. For rejection, you should avoid thinking all the ...

Game Brainstorm

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Game Brainstorming Idea 1: My first idea for a game is to have a game with multiple choices and lots of different outcomes. I had the idea to start the game off with a young kid about 7-10 years old facing a few doors, number of doors can vary depending on the life situation, for example, the kid could be facing a two doors, one door with a football icon on it and the other door with a video game controller on it. This gives the player the choose to pick between two situations, both leading to different outcomes, for example, if the player chooses the football icon that could mean the kid ends up becoming a sports player or if the player chooses the video game controller door then the kid could become a professional video game player or someone who just wastes his time playing games and not being productive which could harm him in the future. When the players chooses a door, the next part will be a scene that shows what that choice has done to change or do to the kids life.The gam...

What is game design?

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Game Design An image of a killer in a game. Image source: https://pixabay.com/illustrations/game-design-cards-killer-green-4268961/ The first reading I done was on "what is a game?". I learned about the game "three to fifteen", when I first read about the game I thought I didn't know it when it was being described but as soon as I say the image of the game, I instantly knew it was a different version of X & O's. It had the same outcome as it but there was just a few differences between the game but overall they are the same game in a way. This showed that there are many games that are similar but even with one tiny difference can make the two games not the exact same.  I read something in the first reading that basically said how if we were to describe a game to someone we know, that we would describe it by comparing it to another game of similar gameplay. That was interesting to read because I never realised how true it is.  I read an article...