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Showing posts from February, 2020

Reading 5

Reading 5 After last weeks reading, I was very confused on what to do, but luckily I got to speak to Shaun today in a face to face meeting which helped me a lot. Before I was unsure what the matrix was for and what articles to be reading but now after the help from Shaun I feel like I have a much better understanding to what I have to do. For this weeks reading I wont have as much work was I would like to because I only really understood today what I have to do. For next weeks reading, I feel like I will be much more prepared and will have way more work because I now know much more work that I have to do. For todays reading as I only found out today what to do is about the articles I found and will get headings from to be included in next weeks reading when I have more time to gather information. Some articles I found interesting include: -Methods and apparatus for input devices for instruments and/or game controllers: https://patents.google.com/patent/US8198526B2/en -Game

Unity Tutorial 5

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Unity Tutorial 05 This week for Unity, I did two tutorials.  Here is a link to the two tutorials I done: Lesson 2.4 Collision Decisions Challenge 2 & Quiz Play Fetch  The first tutorial I done was the last tutorial for the third game we created. I found that adding the scripts that sometimes it would not work and I did not know how to fix the problem, so the game does not fully work but I tried for ages to understand what the problem was but I just could not fix the problem. I could not get the game to work as much as I wish. Overall, I did not enjoy this tutorial that much as I found it quite annoying and difficult.  The second tutorial was different from any other tutorial I did as we had to do more of the work on our own. This was the hardest tutorial I had to do this semester. It was very challenging because I had to do most of the work on my own. It took my about 2 days in total to work it all out. I had to ask my classmates for help on some bits as I was s

Unity Tutorial 04

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Unity Tutorial 04 For this week Unity tutorial task, I done three Unity tutorials. I think I enjoyed these tutorials more compared to the past two weeks as I felt like my Unity skills were not up to the same standard as they were before the break but I feel like I am used to Unity once again. The three tutorials I done this week were: -Lesson 2.1 Player Positioning: https://learn.unity.com/tutorial/lesson-2-1-control-player-bounds-with-if-then-statements?courseId=5cf96c41edbc2a2ca6e8810f&projectId=5cdcc312edbc2a24a41671e6 -Lesson 2.2 Food Fight: https://learn.unity.com/tutorial/lesson-2-2-launch-projectiles-by-instantiating-prefabs?courseId=5cf96c41edbc2a2ca6e8810f&projectId=5cdcc312edbc2a24a41671e6 -Lesson 2.3 Random Animal Stampede: https://learn.unity.com/tutorial/lesson-2-3-random-animal-stampede?courseId=5cf96c41edbc2a2ca6e8810f&projectId=5cdcc312edbc2a24a41671e6 My favourite tutorial was the third one, Lesson 2.3 Random Animal Stampede. This was my favour

Unity Tutorial 03

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Unity Tutorial 03 This weeks Unity tutorials were fun but took a bit of time to get it done. I done two tutorials for the Unity create with code. The two tutorials were: -Lesson 1.4 Step into the Driver’s Seat  -Challenge 1 & Quiz Plane Programming  I enjoyed doing both of them. The first tutorial was a continue on from last weeks one where it had the car in it. This week we were able to make the car move which I found very fun as when I finished it. I did find it challenging at the start to make the car move but I just made a typing error. I am finding the coding okay but I keep making small mistakes which do take a good bit of time to realise where I went wrong, but I think I am getting better with the coding. The second tutorial was different from the others as we had to fix the plane. I found the text tips to be very good and they helped  a lot as I am not that skilled with coding in Unity. I found the tutorial fun to do and I felt great when I got everything w

Reading 3

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Reading 3 For this weeks reading task, I had to do more research on my topics. I am not finding these tasks to be very easy. I feel like I do not know if I am doing them correctly but I am going to write about what I think I have to do.  I read the articles ' User Input and the Mobile User Experience – We’re All Thumbs Now or Maybe Not' and I learnt a lot of information for the topics that I am researching to write about. Simple Guidelines for Mobile User Input: Keep it Simple Stupid (KISS):   You don’t want to overwhelm users with page after page of date collection  on mobile. It’s simply not practical to try and extract the same volumes of data from a user that you would on a desktop. Offer Default Inputs When It’s Practical :     If your audience is nearly fully from one country, then you should make that the default country option. Think About the Device Capabilities:  You can use motion capture, the camera, the internal accelerometer and gyroscope for

Unity Tutorial 02

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Unity Tutorial 02 A new semester means learning more in Unity. In the first semester, I was not a big fan of Unity at the start but by the end of it I really enjoyed it.  I am excited to learn more skills. I choose to do the Unity create with code as I feel like I would enjoy it more. I did three tutorials for this week. They were : Lesson 1.1 Start your 3D Engines  Lesson 1.2 Pedal to the Metal  Lesson 1.3 High-Speed Chase  I found this tutorials very fun. Although it was challenging at the start as I had to get used to everything again in Unity but I got the hang of it very quickly again and enjoyed doing them. I prefer these tutorials over last semesters are they are a bit more fun. My favourite tutorial was the second one 'Pedal to the Metal'. This was my favourite one because it was the most fun to do and it made me happy when I could move the car. It took me a while to complete these tutorials but I actually enjoyed myself all the way through. I am looking forwa

Reading 2

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Reading 2 Hello there, after a very good break I am back with the blogs for semester 2. This semester we are creating our own book. I had to pick 2 subtopics within a chapter. I choose chapter 11: creating the user experience, the 2 subtopics I have chosen are ' Input Devices' and 'Navigation Mechanisms'. I hope I am doing this right as I spent a lot of time trying to figure out what exactly I have to do, so I am praying that I am doing this right. I did research by googling these questions: - How do you create good user experience? -What is game input devices? - What are some examples of game navigation mechanisms? -What are some examples for user experience input devices? I found out a lot of important information when I asked these questions and feel like I have gained a lot of knowledge on my topics and have a better understanding of them. I am going to go to the college library and see if I can find any useful books there to get a better understandin